Autumn 2025 WIP
I told myself I would no longer be creating digital content for Poser… well, I can’t even keep promises to myself it seems as I have created and have in the making several new products for Poser. Here you can see some previews of what I have just recently finished and still have in the works.
I started creating this character for L’Homme 2 just to see if I could and because I needed one for my own use in various art projects. Then I posted a preview of him to Facebook and that’s when it all took off. My friends loved his looks and so I kept refining his morphs and textures until I got what you see here. Allow me to introduce D9S Tony for L’Homme 2. He includes five eye colors, four facial hair options, and also two eyelash options. All of his morphs were custom sculpted by me; not dialed. He also includes a bonus “smooth pecks” morph that I created after my mom made a comment about L’Homme’s default “man-boobs”. I just submitted him to Renderosity earlier today and everyone is currently on holiday so I have no idea when he will be released into the RMP.
Also shown in this preview is my next clothing set to be released. It will be called Simplicity for L’Homme 2 Casual Clothes. It’s a set of eight shirts with matching shoes plus five detailed jeans for the pants. I might add more, but I haven’t decided yet. I plan to release this as a Prime product, but we’ll see what happens.
As I wrote back in my Spring 2025 WIP, I have been working on and off on new skin and hair shaders. I’ve made little progress on the skin shader, but I recently started over on my hair shader to make it look far more realistic than before. You can see at left my old skin and hair shaders (the shader included with the current Dream Hair Superfly) and my new skin and hair shaders that are still in the works using the same models, lighting, textures, and render settings. The hair shader is close, but not quite, to being finished. I’m thinking about releasing a new version of Dream Hair Superfly with 4k textures and my new more realistic hair shader. You can currently see the current version of my new hair shader in action via my recent Self-Inflicted artwork.
I want to create textures for -wolfie-‘s Dynamic Rei-no-Habutae mainly because it’s something I requested, and I said I would give creating textures for it a try. I wasn’t able to make textures when the dress was released (I had health problems), but I can do it now! At left can be seen one of the first designs that I’ve come up with. I’m not really sure where to go from here. I’ll figure out something, I hope.
I spoke of this dress before, but I think the textures I created are too monochrome. The dress is the Dynamic Chiapaneca Dress by -Wolfie-. I plan to give it another go and try to design something a little different and more varied. I haven’t come up with anything yet, but I’ll keep trying. Until then, you can see one of the gown textures that I created previously in my recent artwork Dream 9.
That’s all for now. I have much work yet to do, and I had better get to it!



